Marius Millar
Marius Millar
Concept Artist, Illustrator, Instructor
San Francisco, United States


Concept Design
Environment and Props
Production Paintings
Narrative Illustration


Concept Art Instructor at Academy of Art University (2018-present)

Concept Artist at Helios Interactive (2015 - 2018) Various Projects
“Game of Thrones Dragonglass” Kinect Game • “Ben Ten:Alien Experience” AR/VR • “Visa Money University VR” • “Infosys Cyber Defense” Game • “Allstate National Forum” Design “Style-Frames” for VR, AR and Mobile experiences • Storyboard • Conceptualize experiences that meet Client demands • Design 3D custom assets (characters, props, environments)

Art Supervisor and Concept Artist at Soba Productions (2015 - 2018) “Sonder”
Lead a team of 11 Artists • Plan production schedule • Coordinate with Modelling, Lighting, Rigging, and Set Dressing departments • Provide moral support • Provide feedback and assistance to maintain style of production • Helped with story development, and script • Interview and orient new members • Research and develop style for film • Design props and environments • Painted 3D textures • Research and develop style and look for forest and apartment sets • Design props and environments • Painted textures

Concept Artist at Livid Interactive (2016 - 2017) “Shattered Might”
Designed environments, Levels, Characters, Enemies, Weapons, Props, Color scripts • Create Illustrations for both in game and promotional use • Support 3D artists (environment, character, animators) with draw-overs and feedback

Concept Artist for Yui Kurita and Davd Dai (2016) “Dive” Short Film
Color Scripting • Look-dev concept art

Academy of Art University
Spring of 2016 - Bachelors of Fine Art Illustration


Art DirectionConcept ArtDigital PaintingEnvironment DesignIllustration

Software proficiency

Cinema 4D
Cinema 4D