Marius Millar
Marius Millar
Concept Artist, Illustrator, Instructor
San Francisco, United States of America


Concept Design
Environment and Props
Production Paintings
Narrative Illustration


Concept Art Instructor at Academy of Art University (2018-present)

Concept Artist at Helios Interactive (2015 - 2018) Various Projects
“Game of Thrones Dragonglass” Kinect Game • “Ben Ten:Alien Experience” AR/VR • “Visa Money University VR” • “Infosys Cyber Defense” Game • “Allstate National Forum” Design “Style-Frames” for VR, AR and Mobile experiences • Storyboard • Conceptualize experiences that meet Client demands • Design 3D custom assets (characters, props, environments)

Art Supervisor and Concept Artist at Soba Productions (2015 - 2018) “Sonder”
Lead a team of 11 Artists • Plan production schedule • Coordinate with Modelling, Lighting, Rigging, and Set Dressing departments • Provide moral support • Provide feedback and assistance to maintain style of production • Helped with story development, and script • Interview and orient new members • Research and develop style for film • Design props and environments • Painted 3D textures • Research and develop style and look for forest and apartment sets • Design props and environments • Painted textures

Concept Artist at Livid Interactive (2016 - 2017) “Shattered Might”
Designed environments, Levels, Characters, Enemies, Weapons, Props, Color scripts • Create Illustrations for both in game and promotional use • Support 3D artists (environment, character, animators) with draw-overs and feedback

Concept Artist for Yui Kurita and Davd Dai (2016) “Dive” Short Film
Color Scripting • Look-dev concept art

Academy of Art University
Spring of 2016 - Bachelors of Fine Art Illustration


Art DirectionConcept ArtDigital PaintingEnvironment DesignIllustration

Software proficiency

Cinema 4D
Cinema 4D